Two different options of execution are offered. Once the story behind a heist is established, you're given the chance to plan how it will play out. Heists are multi-tiered missions with big cash payouts, and they typically begin with a recon overview that outlines the overall objective. When you tire of randomly wreaking havoc, the story is prodded along by accepting missions, and Grand Theft Auto 5 introduces a new type: heists. That silliness aside, creating a mess of trouble and seeing how long you can last against the coming onslaught of police resistance - something I've enjoyed since since GTA 3 – is still thrilling. For example, running over a dozen civilians and accidentally bumping into a police cruiser are roughly equal in terms of illegality, as either action will summon the cops like you're public enemy number one. There are still hiccups in the formula that poke holes in the world's particular brand of realism. You can run the streets of a fully-realized world, steal cars, cause chaos and attempt to flee from an extraordinarily irritable police force. The core of GTA remains true in the latest iteration. Narrative has long been a crucial component of the Grand Theft Auto series, which prides itself on exaggerated social commentary of the Western world, but the franchise has been made famous for its sandbox gameplay. Multiple story missions follow this path, giving GTA's crime-focused gameplay a fresh coat of paint. Switching among the trio changes the objective, keeping you on your toes and providing momentum. In one scenario, Trevor hovers a helicopter in place as Michael rappels down a building, all while Franklin stands watch with a sniper rifle on an adjacent roof. Throughout the campaign you can switch between each character, and sometimes you're required to swap leads on the same mission. Grand Theft Auto 5 brings players to Los Santos and Blaine County - two regions located in San Andreas, a satirized recreation of California.
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He hews closer to Grand Theft Auto's typical path, as someone who works hard to prove his worth to those around him – a character strong enough to kill but not willful enough to say no when ordered around. Franklin is the standout, a kid who wants to rise past a menial life in his aunt's house. Saying more would spoil his story, but it's clear that Trevor is never meant to be liked, as evidenced by the morbid way his character is introduced. Trevor's motivation sways throughout, but he begins in search of the truth about a moment in his past. Michael's relatives are a painful bunch, and never have I dreamed so much for a big red button to detonate the nuclear family. His wife condemns him for past mistakes, while judging his life choices and sleeping with yoga and tennis instructors. Living in the lap of luxury, his son and daughter whine incessantly. Michael's motivation is to take care of his wife and two adult children, all of whom are a chore to deal with. Though each character has a valid motivation for his journey, it's difficult to want them to succeed. There's Michael, a family man retired from a life of crime Trevor, the psychopath looking for the next big adrenaline hit and Franklin, a street-wise hustler from the block. Grand Theft Auto 5 features multiple controllable protagonists, a first for the franchise. Thankfully, interacting with Grand Theft Auto's world is better than it's ever been.
#Gta multi theft auto series#
Grand Theft Auto 5 has difficulty with its cast, however, as the latest in the notorious series features some of the most unbearable people I've ever had the misfortune of interacting with.
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Despite Grand Theft Auto's glamorization of virtual violence, which has never irked me, Rockstar's franchise has been able to maintain its likability with expansive, believable worlds and a band of interesting and redeemable characters. Politicians promise to nuke adversarial countries, a crowdfunding website equates its business model to panhandling, social media moguls brag about selling their users' private information, and the list goes on.
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While other games have shied away from societal hot-buttons like torture in the past few years, developer Rockstar North runs toward these problems with a loaded weapon, an angry mob of cops in tow as businesses are being robbed and cars explode around them.Īs a series, Grand Theft Auto has proudly poked the Western world about its obsessions and the things it finds offensive, offering its own slanted view of that world – a view that refuses to be dishonest. It was after waterboarding a man with a canister of gasoline that I realized Grand Theft Auto 5 operates on its own set of rules.